Files
OrderScheduling/Pods/ZLPhotoBrowser/Sources/Animation/ZLPhotoPreviewPopInteractiveTransition.swift
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//
// ZLPhotoPreviewPopInteractiveTransition.swift
// ZLPhotoBrowser
//
// Created by long on 2020/9/3.
//
// Copyright (c) 2020 Long Zhang <495181165@qq.com>
//
// Permission is hereby granted, free of charge, to any person obtaining a copy
// of this software and associated documentation files (the "Software"), to deal
// in the Software without restriction, including without limitation the rights
// to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
// copies of the Software, and to permit persons to whom the Software is
// furnished to do so, subject to the following conditions:
//
// The above copyright notice and this permission notice shall be included in
// all copies or substantial portions of the Software.
//
// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
// OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
// THE SOFTWARE.
import UIKit
class ZLPhotoPreviewPopInteractiveTransition: UIPercentDrivenInteractiveTransition {
weak var transitionContext: UIViewControllerContextTransitioning?
weak var viewController: ZLPhotoPreviewController?
var shadowView: UIView?
var imageView: UIImageView?
var imageViewOriginalFrame: CGRect = .zero
var startPanPoint: CGPoint = .zero
var interactive: Bool = false
var shouldStartTransition: ((CGPoint) -> Bool)?
var startTransition: (() -> Void)?
var cancelTransition: (() -> Void)?
var finishTransition: (() -> Void)?
init(viewController: ZLPhotoPreviewController) {
super.init()
self.viewController = viewController
let dismissPan = UIPanGestureRecognizer(target: self, action: #selector(dismissPanAction(_:)))
viewController.view.addGestureRecognizer(dismissPan)
}
@objc func dismissPanAction(_ pan: UIPanGestureRecognizer) {
let point = pan.location(in: viewController?.view)
if pan.state == .began {
guard shouldStartTransition?(point) == true else {
interactive = false
return
}
startPanPoint = point
interactive = true
startTransition?()
viewController?.navigationController?.popViewController(animated: true)
} else if pan.state == .changed {
guard interactive else {
return
}
let result = panResult(pan)
imageView?.frame = result.frame
shadowView?.alpha = pow(result.scale, 2)
update(result.scale)
} else if pan.state == .cancelled || pan.state == .ended {
guard interactive else {
return
}
let vel = pan.velocity(in: viewController?.view)
let p = pan.translation(in: viewController?.view)
let percent: CGFloat = max(0.0, p.y / (viewController?.view.bounds.height ?? UIScreen.main.bounds.height))
let dismiss = vel.y > 300 || (percent > 0.1 && vel.y > -300)
if dismiss {
finish()
} else {
cancel()
}
imageViewOriginalFrame = .zero
startPanPoint = .zero
interactive = false
}
}
func panResult(_ pan: UIPanGestureRecognizer) -> (frame: CGRect, scale: CGFloat) {
//
let translation = pan.translation(in: viewController?.view)
let currentTouch = pan.location(in: viewController?.view)
// scale[0.3, 1.0]
let scale = min(1.0, max(0.3, 1 - translation.y / UIScreen.main.bounds.height))
let width = imageViewOriginalFrame.size.width * scale
let height = imageViewOriginalFrame.size.height * scale
// xy
let xRate = (startPanPoint.x - imageViewOriginalFrame.origin.x) / imageViewOriginalFrame.size.width
let currentTouchDeltaX = xRate * width
let x = currentTouch.x - currentTouchDeltaX
let yRate = (startPanPoint.y - imageViewOriginalFrame.origin.y) / imageViewOriginalFrame.size.height
let currentTouchDeltaY = yRate * height
let y = currentTouch.y - currentTouchDeltaY
return (CGRect(x: x.isNaN ? 0 : x, y: y.isNaN ? 0 : y, width: width, height: height), scale)
}
override func startInteractiveTransition(_ transitionContext: UIViewControllerContextTransitioning) {
self.transitionContext = transitionContext
startAnimate()
}
func startAnimate() {
guard let transitionContext = transitionContext else {
return
}
guard let fromVC = transitionContext.viewController(forKey: .from) as? ZLPhotoPreviewController,
let toVC = transitionContext.viewController(forKey: .to) as? ZLThumbnailViewController else {
return
}
let containerView = transitionContext.containerView
containerView.addSubview(toVC.view)
guard let cell = fromVC.collectionView.cellForItem(at: IndexPath(row: fromVC.currentIndex, section: 0)) as? ZLPreviewBaseCell else {
return
}
shadowView = UIView(frame: containerView.bounds)
shadowView?.backgroundColor = ZLPhotoUIConfiguration.default().previewVCBgColor
containerView.addSubview(shadowView!)
let fromImageViewFrame = cell.animateImageFrame(convertTo: containerView)
imageView = UIImageView(frame: fromImageViewFrame)
imageView?.contentMode = .scaleAspectFill
imageView?.clipsToBounds = true
imageView?.image = cell.currentImage
containerView.addSubview(imageView!)
imageViewOriginalFrame = imageView!.frame
}
override func finish() {
super.finish()
finishAnimate()
}
func finishAnimate() {
guard let transitionContext = transitionContext else {
return
}
guard let fromVC = transitionContext.viewController(forKey: .from) as? ZLPhotoPreviewController,
let toVC = transitionContext.viewController(forKey: .to) as? ZLThumbnailViewController else {
return
}
let fromVCModel = fromVC.arrDataSources[fromVC.currentIndex]
let toVCVisiableIndexPaths = toVC.collectionView.indexPathsForVisibleItems
var diff = 0
if !ZLPhotoConfiguration.default().sortAscending {
if toVC.showCameraCell {
diff = -1
}
if #available(iOS 14.0, *), toVC.showAddPhotoCell {
diff -= 1
}
}
var toIndex: Int?
for indexPath in toVCVisiableIndexPaths {
let idx = indexPath.row + diff
if idx >= toVC.arrDataSources.count || idx < 0 {
continue
}
let m = toVC.arrDataSources[idx]
if m == fromVCModel {
toIndex = indexPath.row
break
}
}
var toFrame: CGRect?
if let toIndex = toIndex, let toCell = toVC.collectionView.cellForItem(at: IndexPath(row: toIndex, section: 0)) {
toFrame = toVC.collectionView.convert(toCell.frame, to: transitionContext.containerView)
}
UIView.animate(withDuration: 0.25, animations: {
if let toFrame = toFrame {
self.imageView?.frame = toFrame
} else {
self.imageView?.alpha = 0
}
self.shadowView?.alpha = 0
}) { _ in
self.imageView?.removeFromSuperview()
self.shadowView?.removeFromSuperview()
self.imageView = nil
self.shadowView = nil
self.finishTransition?()
transitionContext.finishInteractiveTransition()
transitionContext.completeTransition(!transitionContext.transitionWasCancelled)
}
}
override func cancel() {
super.cancel()
cancelAnimate()
}
func cancelAnimate() {
guard let transitionContext = transitionContext else {
return
}
UIView.animate(withDuration: 0.25, animations: {
self.imageView?.frame = self.imageViewOriginalFrame
self.shadowView?.alpha = 1
}) { _ in
self.imageView?.removeFromSuperview()
self.shadowView?.removeFromSuperview()
self.cancelTransition?()
transitionContext.cancelInteractiveTransition()
transitionContext.completeTransition(!transitionContext.transitionWasCancelled)
}
}
}