72 lines
2.9 KiB
Swift
72 lines
2.9 KiB
Swift
//
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// SceneDelegate.swift
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// OrderScheduling
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//
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// Created by 中道 on 2023/8/3.
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//
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import UIKit
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class SceneDelegate: UIResponder, UIWindowSceneDelegate {
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public var window: UIWindow?
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public var initial : Initial = Initial.shareInstance
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func scene(_ scene: UIScene, willConnectTo session: UISceneSession, options connectionOptions: UIScene.ConnectionOptions) {
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// Use this method to optionally configure and attach the UIWindow `window` to the provided UIWindowScene `scene`.
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// If using a storyboard, the `window` property will automatically be initialized and attached to the scene.
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// This delegate does not imply the connecting scene or session are new (see `application:configurationForConnectingSceneSession` instead).
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guard let windowSence = (scene as? UIWindowScene) else { return }
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// 初始化第三方的lib
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initial.initThirdLib()
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window = UIWindow(windowScene: windowSence)
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window?.makeKeyAndVisible()
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initial.changeRootViewController(window: window)
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initial.initRootViewController()
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}
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func sceneDidDisconnect(_ scene: UIScene) {
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// Called as the scene is being released by the system.
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// This occurs shortly after the scene enters the background, or when its session is discarded.
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// Release any resources associated with this scene that can be re-created the next time the scene connects.
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// The scene may re-connect later, as its session was not necessarily discarded (see `application:didDiscardSceneSessions` instead).
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}
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func sceneDidBecomeActive(_ scene: UIScene) {
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if USER.isLogin == true {
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// 只有订单类型才会弹窗和声音
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TOOL.dealWithOrderPushNotification { userInfo in
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TOOL.playAlertWith(userInfo: userInfo)
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}
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}
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}
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func sceneWillResignActive(_ scene: UIScene) {
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// Called when the scene will move from an active state to an inactive state.
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// This may occur due to temporary interruptions (ex. an incoming phone call).
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}
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func sceneWillEnterForeground(_ scene: UIScene) {
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// Called as the scene transitions from the background to the foreground.
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// Use this method to undo the changes made on entering the background.
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// 后台收到通知后或者不点击通知打开app,激活时消除badge
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JPUSHService.resetBadge()
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UIApplication.shared.applicationIconBadgeNumber = 0
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if USER.isLogin == true {
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// app激活就要获取最新消息个数,要在refreshToken之后
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MCOUNT.newestMessage()
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}
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}
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func sceneDidEnterBackground(_ scene: UIScene) {
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// Called as the scene transitions from the foreground to the background.
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// Use this method to save data, release shared resources, and store enough scene-specific state information
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// to restore the scene back to its current state.
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}
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}
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