187 lines
7.8 KiB
Swift
187 lines
7.8 KiB
Swift
//
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// PopupDialogTransitionAnimations.swift
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//
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// Copyright (c) 2016 Orderella Ltd. (http://orderella.co.uk)
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// Author - Martin Wildfeuer (http://www.mwfire.de)
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//
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// Permission is hereby granted, free of charge, to any person obtaining a copy
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// of this software and associated documentation files (the "Software"), to deal
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// in the Software without restriction, including without limitation the rights
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// to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
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// copies of the Software, and to permit persons to whom the Software is
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// furnished to do so, subject to the following conditions:
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//
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// The above copyright notice and this permission notice shall be included in
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// all copies or substantial portions of the Software.
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//
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// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
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// OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
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// THE SOFTWARE.
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//
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import Foundation
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import UIKit
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/*!
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Presentation transition styles for the popup dialog
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- BounceUp: Dialog bounces in from bottom and is dismissed to bottom
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- BounceDown: Dialog bounces in from top and is dismissed to top
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- ZoomIn: Dialog zooms in and is dismissed by zooming out
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- FadeIn: Dialog fades in and is dismissed by fading out
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*/
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@objc public enum PopupDialogTransitionStyle: Int {
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case bounceUp
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case bounceDown
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case zoomIn
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case fadeIn
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}
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/// Dialog bounces in from bottom and is dismissed to bottom
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final internal class BounceUpTransition: TransitionAnimator {
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init(direction: AnimationDirection) {
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super.init(inDuration: 0.22, outDuration: 0.2, direction: direction)
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}
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override func animateTransition(using transitionContext: UIViewControllerContextTransitioning) {
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super.animateTransition(using: transitionContext)
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switch direction {
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case .in:
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to.view.bounds.origin = CGPoint(x: 0, y: -from.view.bounds.size.height)
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UIView.animate(withDuration: 0.6, delay: 0.0, usingSpringWithDamping: 0.6, initialSpringVelocity: 0, options: [.curveEaseOut], animations: { [weak self] in
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guard let self = self else { return }
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self.to.view.bounds = self.from.view.bounds
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}, completion: { _ in
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transitionContext.completeTransition(true)
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})
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case .out:
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UIView.animate(withDuration: outDuration, delay: 0.0, options: [.curveEaseIn], animations: { [weak self] in
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guard let self = self else { return }
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self.from.view.bounds.origin = CGPoint(x: 0, y: -self.from.view.bounds.size.height)
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self.from.view.alpha = 0.0
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}, completion: { _ in
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transitionContext.completeTransition(!transitionContext.transitionWasCancelled)
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})
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}
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}
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}
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/// Dialog bounces in from top and is dismissed to top
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final internal class BounceDownTransition: TransitionAnimator {
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init(direction: AnimationDirection) {
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super.init(inDuration: 0.22, outDuration: 0.2, direction: direction)
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}
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override func animateTransition(using transitionContext: UIViewControllerContextTransitioning) {
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super.animateTransition(using: transitionContext)
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switch direction {
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case .in:
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to.view.bounds.origin = CGPoint(x: 0, y: from.view.bounds.size.height)
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UIView.animate(withDuration: 0.6, delay: 0.0, usingSpringWithDamping: 0.6, initialSpringVelocity: 0, options: [.curveEaseOut], animations: { [weak self] in
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guard let self = self else { return }
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self.to.view.bounds = self.from.view.bounds
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}, completion: { _ in
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transitionContext.completeTransition(true)
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})
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case .out:
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UIView.animate(withDuration: outDuration, delay: 0.0, options: [.curveEaseIn], animations: { [weak self] in
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guard let self = self else { return }
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self.from.view.bounds.origin = CGPoint(x: 0, y: self.from.view.bounds.size.height)
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self.from.view.alpha = 0.0
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}, completion: { _ in
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transitionContext.completeTransition(!transitionContext.transitionWasCancelled)
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})
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}
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}
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}
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/// Dialog zooms in and is dismissed by zooming out
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final internal class ZoomTransition: TransitionAnimator {
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init(direction: AnimationDirection) {
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super.init(inDuration: 0.22, outDuration: 0.2, direction: direction)
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}
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override func animateTransition(using transitionContext: UIViewControllerContextTransitioning) {
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super.animateTransition(using: transitionContext)
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switch direction {
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case .in:
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to.view.transform = CGAffineTransform(scaleX: 0.1, y: 0.1)
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UIView.animate(withDuration: 0.6, delay: 0.0, usingSpringWithDamping: 0.6, initialSpringVelocity: 0, options: [.curveEaseOut], animations: { [weak self] in
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guard let self = self else { return }
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self.to.view.transform = CGAffineTransform(scaleX: 1, y: 1)
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}, completion: { _ in
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transitionContext.completeTransition(true)
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})
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case .out:
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UIView.animate(withDuration: outDuration, delay: 0.0, options: [.curveEaseIn], animations: { [weak self] in
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guard let self = self else { return }
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self.from.view.transform = CGAffineTransform(scaleX: 0.1, y: 0.1)
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self.from.view.alpha = 0.0
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}, completion: { _ in
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transitionContext.completeTransition(!transitionContext.transitionWasCancelled)
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})
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}
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}
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}
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/// Dialog fades in and is dismissed by fading out
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final internal class FadeTransition: TransitionAnimator {
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init(direction: AnimationDirection) {
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super.init(inDuration: 0.22, outDuration: 0.2, direction: direction)
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}
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override func animateTransition(using transitionContext: UIViewControllerContextTransitioning) {
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super.animateTransition(using: transitionContext)
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switch direction {
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case .in:
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to.view.alpha = 0
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UIView.animate(withDuration: 0.6, delay: 0.0, options: [.curveEaseOut],
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animations: { [weak self] in
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guard let self = self else { return }
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self.to.view.alpha = 1
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}, completion: { _ in
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transitionContext.completeTransition(true)
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})
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case .out:
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UIView.animate(withDuration: outDuration, delay: 0.0, options: [.curveEaseIn], animations: { [weak self] in
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guard let self = self else { return }
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self.from.view.alpha = 0.0
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}, completion: { _ in
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transitionContext.completeTransition(!transitionContext.transitionWasCancelled)
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})
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}
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}
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}
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/// Used for the always drop out animation with pan gesture dismissal
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final internal class DismissInteractiveTransition: TransitionAnimator {
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init() {
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super.init(inDuration: 0.22, outDuration: 0.32, direction: .out)
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}
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override func animateTransition(using transitionContext: UIViewControllerContextTransitioning) {
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super.animateTransition(using: transitionContext)
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UIView.animate(withDuration: outDuration, delay: 0.0, options: [.beginFromCurrentState], animations: { [weak self] in
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guard let self = self else { return }
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self.from.view.bounds.origin = CGPoint(x: 0, y: -self.from.view.bounds.size.height)
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self.from.view.alpha = 0.0
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}, completion: { _ in
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transitionContext.completeTransition(!transitionContext.transitionWasCancelled)
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})
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}
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}
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