// // SceneDelegate.swift // OrderScheduling // // Created by 中道 on 2023/8/3. // import UIKit class SceneDelegate: UIResponder, UIWindowSceneDelegate { public var window: UIWindow? public var initial : Initial = Initial.init() func scene(_ scene: UIScene, willConnectTo session: UISceneSession, options connectionOptions: UIScene.ConnectionOptions) { // Use this method to optionally configure and attach the UIWindow `window` to the provided UIWindowScene `scene`. // If using a storyboard, the `window` property will automatically be initialized and attached to the scene. // This delegate does not imply the connecting scene or session are new (see `application:configurationForConnectingSceneSession` instead). guard let windowSence = (scene as? UIWindowScene) else { return } // 初始化第三方的lib initial.initThirdLib() window = UIWindow(windowScene: windowSence) window?.makeKeyAndVisible() initial.changeRootViewController(window: window) initial.initRootViewController() } func sceneDidDisconnect(_ scene: UIScene) { // Called as the scene is being released by the system. // This occurs shortly after the scene enters the background, or when its session is discarded. // Release any resources associated with this scene that can be re-created the next time the scene connects. // The scene may re-connect later, as its session was not necessarily discarded (see `application:didDiscardSceneSessions` instead). } func sceneDidBecomeActive(_ scene: UIScene) { // Called when the scene has moved from an inactive state to an active state. // Use this method to restart any tasks that were paused (or not yet started) when the scene was inactive. // JPUSHService.requestNotificationAuthorization({ status in // print("通知授权状态\(status)") // if status != .statusAuthorized { // NOTIAUTHTOOL.requestNotiAuthRelay.accept(nil) // }else{ // NOTIAUTHTOOL.cancelNotiAuthRelay.accept(nil) // } // }) } func sceneWillResignActive(_ scene: UIScene) { // Called when the scene will move from an active state to an inactive state. // This may occur due to temporary interruptions (ex. an incoming phone call). } func sceneWillEnterForeground(_ scene: UIScene) { // Called as the scene transitions from the background to the foreground. // Use this method to undo the changes made on entering the background. } func sceneDidEnterBackground(_ scene: UIScene) { // Called as the scene transitions from the foreground to the background. // Use this method to save data, release shared resources, and store enough scene-specific state information // to restore the scene back to its current state. } }