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DDIsFriend
2023-08-18 17:28:57 +08:00
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//
// ZLProgressView.swift
// ZLPhotoBrowser
//
// Created by long on 2020/8/13.
//
// Copyright (c) 2020 Long Zhang <495181165@qq.com>
//
// Permission is hereby granted, free of charge, to any person obtaining a copy
// of this software and associated documentation files (the "Software"), to deal
// in the Software without restriction, including without limitation the rights
// to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
// copies of the Software, and to permit persons to whom the Software is
// furnished to do so, subject to the following conditions:
//
// The above copyright notice and this permission notice shall be included in
// all copies or substantial portions of the Software.
//
// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
// OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
// THE SOFTWARE.
import UIKit
class ZLProgressView: UIView {
private lazy var progressLayer: CAShapeLayer = {
let layer = CAShapeLayer()
layer.fillColor = UIColor.clear.cgColor
layer.strokeColor = UIColor.white.cgColor
layer.lineCap = .round
layer.lineWidth = 4
return layer
}()
var progress: CGFloat = 0 {
didSet {
self.setNeedsDisplay()
}
}
override init(frame: CGRect) {
super.init(frame: frame)
backgroundColor = .clear
layer.addSublayer(progressLayer)
}
@available(*, unavailable)
required init?(coder: NSCoder) {
fatalError("init(coder:) has not been implemented")
}
override func draw(_ rect: CGRect) {
let center = CGPoint(x: rect.width / 2, y: rect.height / 2)
let radius = rect.width / 2
let end = -(.pi / 2) + (.pi * 2 * progress)
progressLayer.frame = bounds
let path = UIBezierPath(arcCenter: center, radius: radius, startAngle: -(.pi / 2), endAngle: end, clockwise: true)
progressLayer.path = path.cgPath
}
}