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Pods/ZLPhotoBrowser/Sources/Animation/ZLPhotoPreviewPopInteractiveTransition.swift
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Pods/ZLPhotoBrowser/Sources/Animation/ZLPhotoPreviewPopInteractiveTransition.swift
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//
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// ZLPhotoPreviewPopInteractiveTransition.swift
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// ZLPhotoBrowser
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//
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// Created by long on 2020/9/3.
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//
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// Copyright (c) 2020 Long Zhang <495181165@qq.com>
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//
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// Permission is hereby granted, free of charge, to any person obtaining a copy
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// of this software and associated documentation files (the "Software"), to deal
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// in the Software without restriction, including without limitation the rights
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// to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
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// copies of the Software, and to permit persons to whom the Software is
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// furnished to do so, subject to the following conditions:
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//
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// The above copyright notice and this permission notice shall be included in
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// all copies or substantial portions of the Software.
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//
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// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
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// OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
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// THE SOFTWARE.
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import UIKit
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class ZLPhotoPreviewPopInteractiveTransition: UIPercentDrivenInteractiveTransition {
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weak var transitionContext: UIViewControllerContextTransitioning?
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weak var viewController: ZLPhotoPreviewController?
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var shadowView: UIView?
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var imageView: UIImageView?
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var imageViewOriginalFrame: CGRect = .zero
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var startPanPoint: CGPoint = .zero
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var interactive: Bool = false
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var shouldStartTransition: ((CGPoint) -> Bool)?
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var startTransition: (() -> Void)?
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var cancelTransition: (() -> Void)?
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var finishTransition: (() -> Void)?
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init(viewController: ZLPhotoPreviewController) {
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super.init()
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self.viewController = viewController
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let dismissPan = UIPanGestureRecognizer(target: self, action: #selector(dismissPanAction(_:)))
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viewController.view.addGestureRecognizer(dismissPan)
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}
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@objc func dismissPanAction(_ pan: UIPanGestureRecognizer) {
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let point = pan.location(in: viewController?.view)
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if pan.state == .began {
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guard shouldStartTransition?(point) == true else {
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interactive = false
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return
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}
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startPanPoint = point
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interactive = true
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startTransition?()
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viewController?.navigationController?.popViewController(animated: true)
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} else if pan.state == .changed {
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guard interactive else {
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return
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}
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let result = panResult(pan)
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imageView?.frame = result.frame
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shadowView?.alpha = pow(result.scale, 2)
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update(result.scale)
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} else if pan.state == .cancelled || pan.state == .ended {
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guard interactive else {
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return
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}
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let vel = pan.velocity(in: viewController?.view)
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let p = pan.translation(in: viewController?.view)
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let percent: CGFloat = max(0.0, p.y / (viewController?.view.bounds.height ?? UIScreen.main.bounds.height))
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let dismiss = vel.y > 300 || (percent > 0.1 && vel.y > -300)
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if dismiss {
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finish()
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} else {
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cancel()
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}
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imageViewOriginalFrame = .zero
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startPanPoint = .zero
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interactive = false
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}
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}
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func panResult(_ pan: UIPanGestureRecognizer) -> (frame: CGRect, scale: CGFloat) {
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// 拖动偏移量
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let translation = pan.translation(in: viewController?.view)
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let currentTouch = pan.location(in: viewController?.view)
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// 由下拉的偏移值决定缩放比例,越往下偏移,缩得越小。scale值区间[0.3, 1.0]
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let scale = min(1.0, max(0.3, 1 - translation.y / UIScreen.main.bounds.height))
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let width = imageViewOriginalFrame.size.width * scale
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let height = imageViewOriginalFrame.size.height * scale
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// 计算x和y。保持手指在图片上的相对位置不变。
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let xRate = (startPanPoint.x - imageViewOriginalFrame.origin.x) / imageViewOriginalFrame.size.width
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let currentTouchDeltaX = xRate * width
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let x = currentTouch.x - currentTouchDeltaX
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let yRate = (startPanPoint.y - imageViewOriginalFrame.origin.y) / imageViewOriginalFrame.size.height
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let currentTouchDeltaY = yRate * height
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let y = currentTouch.y - currentTouchDeltaY
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return (CGRect(x: x.isNaN ? 0 : x, y: y.isNaN ? 0 : y, width: width, height: height), scale)
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}
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override func startInteractiveTransition(_ transitionContext: UIViewControllerContextTransitioning) {
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self.transitionContext = transitionContext
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startAnimate()
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}
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func startAnimate() {
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guard let transitionContext = transitionContext else {
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return
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}
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guard let fromVC = transitionContext.viewController(forKey: .from) as? ZLPhotoPreviewController,
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let toVC = transitionContext.viewController(forKey: .to) as? ZLThumbnailViewController else {
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return
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}
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let containerView = transitionContext.containerView
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containerView.addSubview(toVC.view)
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guard let cell = fromVC.collectionView.cellForItem(at: IndexPath(row: fromVC.currentIndex, section: 0)) as? ZLPreviewBaseCell else {
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return
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}
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shadowView = UIView(frame: containerView.bounds)
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shadowView?.backgroundColor = ZLPhotoUIConfiguration.default().previewVCBgColor
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containerView.addSubview(shadowView!)
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let fromImageViewFrame = cell.animateImageFrame(convertTo: containerView)
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imageView = UIImageView(frame: fromImageViewFrame)
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imageView?.contentMode = .scaleAspectFill
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imageView?.clipsToBounds = true
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imageView?.image = cell.currentImage
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containerView.addSubview(imageView!)
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imageViewOriginalFrame = imageView!.frame
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}
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override func finish() {
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super.finish()
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finishAnimate()
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}
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func finishAnimate() {
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guard let transitionContext = transitionContext else {
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return
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}
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guard let fromVC = transitionContext.viewController(forKey: .from) as? ZLPhotoPreviewController,
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let toVC = transitionContext.viewController(forKey: .to) as? ZLThumbnailViewController else {
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return
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}
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let fromVCModel = fromVC.arrDataSources[fromVC.currentIndex]
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let toVCVisiableIndexPaths = toVC.collectionView.indexPathsForVisibleItems
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var diff = 0
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if !ZLPhotoConfiguration.default().sortAscending {
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if toVC.showCameraCell {
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diff = -1
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}
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if #available(iOS 14.0, *), toVC.showAddPhotoCell {
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diff -= 1
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}
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}
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var toIndex: Int?
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for indexPath in toVCVisiableIndexPaths {
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let idx = indexPath.row + diff
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if idx >= toVC.arrDataSources.count || idx < 0 {
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continue
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}
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let m = toVC.arrDataSources[idx]
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if m == fromVCModel {
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toIndex = indexPath.row
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break
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}
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}
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var toFrame: CGRect?
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if let toIndex = toIndex, let toCell = toVC.collectionView.cellForItem(at: IndexPath(row: toIndex, section: 0)) {
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toFrame = toVC.collectionView.convert(toCell.frame, to: transitionContext.containerView)
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}
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UIView.animate(withDuration: 0.25, animations: {
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if let toFrame = toFrame {
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self.imageView?.frame = toFrame
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} else {
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self.imageView?.alpha = 0
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}
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self.shadowView?.alpha = 0
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}) { _ in
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self.imageView?.removeFromSuperview()
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self.shadowView?.removeFromSuperview()
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self.imageView = nil
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self.shadowView = nil
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self.finishTransition?()
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transitionContext.finishInteractiveTransition()
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transitionContext.completeTransition(!transitionContext.transitionWasCancelled)
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}
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}
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override func cancel() {
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super.cancel()
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cancelAnimate()
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}
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func cancelAnimate() {
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guard let transitionContext = transitionContext else {
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return
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}
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UIView.animate(withDuration: 0.25, animations: {
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self.imageView?.frame = self.imageViewOriginalFrame
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self.shadowView?.alpha = 1
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}) { _ in
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self.imageView?.removeFromSuperview()
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self.shadowView?.removeFromSuperview()
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self.cancelTransition?()
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transitionContext.cancelInteractiveTransition()
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transitionContext.completeTransition(!transitionContext.transitionWasCancelled)
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}
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}
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}
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