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node_modules/launch-editor/index.js
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138
node_modules/launch-editor/index.js
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/**
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* Copyright (c) 2015-present, Facebook, Inc.
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*
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* This source code is licensed under the MIT license found in the
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* LICENSE file at
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* https://github.com/facebookincubator/create-react-app/blob/master/LICENSE
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*
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* Modified by Yuxi Evan You
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*/
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const fs = require('fs')
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const os = require('os')
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const path = require('path')
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const colors = require('picocolors')
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const childProcess = require('child_process')
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const guessEditor = require('./guess')
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const getArgumentsForPosition = require('./get-args')
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function wrapErrorCallback (cb) {
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return (fileName, errorMessage) => {
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console.log()
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console.log(
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colors.red('Could not open ' + path.basename(fileName) + ' in the editor.')
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)
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if (errorMessage) {
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if (errorMessage[errorMessage.length - 1] !== '.') {
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errorMessage += '.'
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}
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console.log(
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colors.red('The editor process exited with an error: ' + errorMessage)
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)
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}
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console.log()
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if (cb) cb(fileName, errorMessage)
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}
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}
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function isTerminalEditor (editor) {
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switch (editor) {
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case 'vim':
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case 'emacs':
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case 'nano':
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return true
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}
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return false
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}
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const positionRE = /:(\d+)(:(\d+))?$/
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function parseFile (file) {
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const fileName = file.replace(positionRE, '')
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const match = file.match(positionRE)
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const lineNumber = match && match[1]
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const columnNumber = match && match[3]
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return {
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fileName,
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lineNumber,
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columnNumber
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}
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}
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let _childProcess = null
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function launchEditor (file, specifiedEditor, onErrorCallback) {
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const parsed = parseFile(file)
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let { fileName } = parsed
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const { lineNumber, columnNumber } = parsed
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if (!fs.existsSync(fileName)) {
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return
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}
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if (typeof specifiedEditor === 'function') {
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onErrorCallback = specifiedEditor
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specifiedEditor = undefined
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}
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onErrorCallback = wrapErrorCallback(onErrorCallback)
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const [editor, ...args] = guessEditor(specifiedEditor)
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if (!editor) {
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onErrorCallback(fileName, null)
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return
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}
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if (
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process.platform === 'linux' &&
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fileName.startsWith('/mnt/') &&
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/Microsoft/i.test(os.release())
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) {
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// Assume WSL / "Bash on Ubuntu on Windows" is being used, and
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// that the file exists on the Windows file system.
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// `os.release()` is "4.4.0-43-Microsoft" in the current release
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// build of WSL, see: https://github.com/Microsoft/BashOnWindows/issues/423#issuecomment-221627364
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// When a Windows editor is specified, interop functionality can
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// handle the path translation, but only if a relative path is used.
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fileName = path.relative('', fileName)
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}
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if (lineNumber) {
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const extraArgs = getArgumentsForPosition(editor, fileName, lineNumber, columnNumber)
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args.push.apply(args, extraArgs)
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} else {
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args.push(fileName)
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}
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if (_childProcess && isTerminalEditor(editor)) {
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// There's an existing editor process already and it's attached
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// to the terminal, so go kill it. Otherwise two separate editor
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// instances attach to the stdin/stdout which gets confusing.
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_childProcess.kill('SIGKILL')
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}
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if (process.platform === 'win32') {
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// On Windows, launch the editor in a shell because spawn can only
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// launch .exe files.
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_childProcess = childProcess.spawn(
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'cmd.exe',
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['/C', editor].concat(args),
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{ stdio: 'inherit' }
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)
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} else {
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_childProcess = childProcess.spawn(editor, args, { stdio: 'inherit' })
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}
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_childProcess.on('exit', function (errorCode) {
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_childProcess = null
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if (errorCode) {
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onErrorCallback(fileName, '(code ' + errorCode + ')')
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}
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})
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_childProcess.on('error', function (error) {
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onErrorCallback(fileName, error.message)
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})
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}
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module.exports = launchEditor
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