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//
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// ZFLandscapeRotationManager.h
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// ZFPlayer
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//
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// Copyright (c) 2020年 任子丰 ( http://github.com/renzifeng )
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//
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// Permission is hereby granted, free of charge, to any person obtaining a copy
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// of this software and associated documentation files (the "Software"), to deal
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// in the Software without restriction, including without limitation the rights
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// to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
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// copies of the Software, and to permit persons to whom the Software is
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// furnished to do so, subject to the following conditions:
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//
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// The above copyright notice and this permission notice shall be included in
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// all copies or substantial portions of the Software.
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//
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// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
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// OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
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// THE SOFTWARE.
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#import <Foundation/Foundation.h>
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#import "ZFOrientationObserver.h"
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#import "ZFLandscapeWindow.h"
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NS_ASSUME_NONNULL_BEGIN
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@interface ZFLandscapeRotationManager : NSObject
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/// The block invoked When player will rotate.
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@property (nonatomic, copy, nullable) void(^orientationWillChange)(UIInterfaceOrientation orientation);
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/// The block invoked when player rotated.
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@property (nonatomic, copy, nullable) void(^orientationDidChanged)(UIInterfaceOrientation orientation);
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@property (nonatomic, weak) UIView *contentView;
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@property (nonatomic, weak) UIView *containerView;
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@property (nonatomic, strong, nullable) ZFLandscapeWindow *window;
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/// Whether allow the video orientation rotate.
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/// default is YES.
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@property (nonatomic, assign) BOOL allowOrientationRotation;
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/// Lock screen orientation
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@property (nonatomic, getter=isLockedScreen) BOOL lockedScreen;
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@property (nonatomic, assign) BOOL disableAnimations;
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/// The support Interface Orientation,default is ZFInterfaceOrientationMaskAllButUpsideDown
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@property (nonatomic, assign) ZFInterfaceOrientationMask supportInterfaceOrientation;
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/// The current orientation of the player.
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/// Default is UIInterfaceOrientationPortrait.
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@property (nonatomic, assign) UIInterfaceOrientation currentOrientation;
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@property (nonatomic, strong, readonly, nullable) ZFLandscapeViewController *landscapeViewController;
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/// current device orientation observer is activie.
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@property (nonatomic, assign) BOOL activeDeviceObserver;
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- (void)interfaceOrientation:(UIInterfaceOrientation)orientation completion:(void(^ __nullable)(void))completion;
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- (void)rotateToOrientation:(UIInterfaceOrientation)orientation animated:(BOOL)animated;
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- (void)rotateToOrientation:(UIInterfaceOrientation)orientation animated:(BOOL)animated completion:(void(^ __nullable)(void))completion;
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- (UIInterfaceOrientation)getCurrentOrientation;
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- (void)handleDeviceOrientationChange;
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/// update the rotateView and containerView.
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- (void)updateRotateView:(ZFPlayerView *)rotateView
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containerView:(UIView *)containerView;
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- (BOOL)isSuppprtInterfaceOrientation:(UIInterfaceOrientation)orientation;
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+ (ZFInterfaceOrientationMask)supportedInterfaceOrientationsForWindow:(nullable UIWindow *)window;
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@end
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NS_ASSUME_NONNULL_END
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